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Random Thoughts on Stochastic Geometry

Wishful thinking

Today we are listening in to a conversation between Achill and the Turtle. Achill: I have been conducting research on the performance of wireless links for a while now, and I learnt that analyzing a fixed deterministic channel does not lead to insightful and general results. To capture a variety of channel conditions and obtain … Continue reading Wishful thinking

Rayleigh fading and the PPP

When stochastic geometry applications in wireless networking were still in their infancy or youth, I was frequently asked “Do you believe in the PPP model?”. I usually answered with a counter-question:“Do you believe in the Rayleigh fading model?”. This “answer” was motivated by the high likelihood that the person askingwas familiar with the idea of … Continue reading Rayleigh fading and the PPP

Stochastic geometry (is) fun – part 3

This is a true story. Not 100% comic but also showing an interesting point of view.

Reviewer 2:“This is a well-written paper. But it uses probability theory.”

A case for T junctions

It has been established (for example, here) that the standard two-dimensional homogeneous PPP is not an adequate model for vehicular networks, since vehicles are mostly confined to streets. The Poisson line Cox process (PLCP) has naturally emerged as the model of choice. In this process, one-dimensional PPPs are placed on a street system formed by … Continue reading A case for T junctions

Percentage games

Let us consider a hypothetical situation where the authors of a paper promise the following: “In the next figure, we compare our Quantum Ultra-Enhanced Superior-Throughput Intelligent Objectively-Novel Adaptive Beamformed Low-Latency Emission (QUESTIONABLE) scheme with the Arbitrarily-Massive Antenna Zero-Innovation Neural Grandiloquence (AMAZING) scheme, which is the best previously known scheme. As the figure shows, the QUESTIONABLE … Continue reading Percentage games

On cell slicing

Network slicing is a warm topic these days. Here we discuss cell slicing, where a polygon is cut in three pieces (sub-polygons) by two lines through its nucleus and a random point, respectively. First, as a sequel to this post, we focus on the 0-cell in the Poisson-Voronoi tessellation, which is the Voronoi cell of … Continue reading On cell slicing

Stochastic geometry (is) fun – part 2

What do you tell somebody who wants to use the Palm measure but does not condition on a point at the origin?

“You are missing the point.”


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